( 2dc2c1c3e4, 6525a57a32, febc4b4433, 859a2c1b9a ) All backporting changes are listed in the commit details. ( PR 104493 ) Animations and almost all 3ds definitions can be imported and exported. If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty. Support for importing and exporting the legacy 3ds format is back since it is still used by many applications and was missed by many Blender users. Getting human body models from MakeHuman don't work well for several reasons. That makes getting models made in other applications a problem, because a number of those use triangles. It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month. Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. For free, this is very good as a surface modeler & it has it own animation built in.
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